3D Graphic Donut
Self-Taught
3D Animator
I have always been fascinated by cartoons and animated movies/shorts and amazed by the process in which they are made. Over the last summer, I decided to teach myself Blender, a free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline. As I am still a beginner, I am working to better understand the software and what I can create with it. My donut is still in progress and below is a breakdown of the main stages.